The dimetric Command & Conquer games use several temporary graphics to draw to. Some of them are allocated in Video RAM, some of them are allocated in system RAM. When the game wants to draw something, the data has to be copied from VRAM to system RAM, which is an expensive operation and it gets more obvious the more objects (units, debris. Supreme RA2 (Final) Mod Posted over 8 years ago. The patch changes the game to not allocate surfaces in VRAM in the first place, so this cannot become an issue. This mod merely modifies the original programming of the game.It adds cut content and other stuff.As of 15th February,development will temporarily cease. If you understand the raw assembler instructions, you can optimize it by putting a jmp there. The patches solve the problem the same way as it is done by Ares, the Yuri's Revenge expansion dll. The original fix was implemented by DCoder.
I applied this solution to TS and RA2 and coded the patching tool around it.